Book– In the year 2044, the aptly-named virtual reality game OASIS allows people an immersive experience that diverts them from the shambles that is the world around them. Teenage Wade Watts has essentially been raised by OASIS–he learned to read from its educational software, goes to school in one of its virtual classrooms, and like many others, seeks to solve the puzzles, or Easter eggs, that are hidden in the game. The first to find the eggs will win OASIS creator James Halliday’s fortune and control of the OASIS. To this aim, puzzle solvers (who call themselves “gunters,” from egg hunters) obsess over every facet of Halliday’s life, especially his video game and pop culture obsessions which should be familiar to anyone who was a nerd in the 1980s. Though Wade does not have as many credits (in-game money) or as much experience as some players, he is the one who stumbles on the first clue of the game and sets off the competition.
Though it certainly helps, you don’t need an encyclopedic knowledge of 1980s nerd culture to read this book. At its heart, the book reads like a virtual reality version of Willy Wonka and the Chocolate Factory. If I had a complaint, it’s that I would have liked to see more world-building of the world outside the OASIS, but the game world is so immersive for both the reader and the characters that it’s not a serious issue. Ready Player One will appeal to fans of young adult dystopias, video games, and science fiction. Also, the audio version is narrated by Wil Wheaton. Who can resist?